E-Business
- The Internet is a powerful channel that presents new opportunities for an organization to:
v
Touch customers. (can see what the customer
want)
v
Enrich products and services with information.
v
Reduce costs
- How do e-commerce and e-business differ?
v
E-commerce – the buying and selling of goods and
services over the Internet
v
E-business – the conducting of business on the
Internet including, not only buying and selling, but also serving customers and
collaborating with business partners
- Industries Using E-Business
E-Business Models
- E-Business model – an approach to conducting electronic business on the Internet
Business-to-Business (B2B)
- Electronic marketplace (e-marketplace) – interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities
Business-to-Consumer (B2C)
- Common B2C e-business models include:
- E-shop – aversion of a retail store where customers can shop at any hour of the day without leaving their home or office.
- E-mall – consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
- Business types:
v
Brick-and-mortar business. (offline)
v
Pure-play business. (online)
v
Click-and-mortar business. (have a own business
and also business in online)
Consumer-to-Business (C2B)
- Priceline.com is an example of a C2B e-business model
- The demand for C2B e-business will increase over the next few years due to customer’s desire for greater convenience and lower prices
Consumer-to-Consumer (C2C)
- Online auctions
v
Electronic auction (e-auction) – sellers and
buyers solicit consecutive bids from each other and prices are determined
dynamically
v
Forward auction – sellers use as a selling
channel to many buyers and the highest bid wins (the product increase, increase
and increase)
v
Reverse auction – buyers use to purchase a
product or service, selecting the seller with the lowest bid (buy the product
with the high price but when want to sellers, the price will be decrease)
- C2C communities include:
v
Communities of interest – people interact with
each other on specific topics, such as golfing and stamp collecting
v
Communities of relations – people come together
to share certain life experiences, such as cancer patients, senior citizens and
car enthusiasts
v
Communities of fantasy – people participate in
imaginary environments, such as fantasy football teams and playing one-on-one
with Michael Jordan
E-Business Benefits and Challenges
- E-Business benefits include:
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Highly accessible
v
Increased customer loyalty
v
Improved information content
v
Increased convenience
v
Increased global reach
v
Decreased cost
- E-Business challenges include:
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Protecting consumers
v
Leveraging existing systems
v
Increasing liability
v
Providing security
v
Adhering to taxation rules
- There are numerous advantages and limitations in e-business revenue models including:
v
Transaction fees
v
License fees
v
Subscription fees
v
Value-added fees
v
Advertising fees
Mashups
- Web mashup – a web site or web application that uses content from more than one sources to create a completely new service
v
Application programming interface (API) – a set
of routines, protocols, and tools for building software applications
v
Mashup editor – WSYIWYGs (What You See Is What
You Get) for mashups
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